#============================================================================= # Window Hud #============================================================================= class Window_Hud < Window_Base def initialize super(0,0,128,96) self.opacity = 0 # self.visible = false refresh end def refresh self.contents.clear actor = $game_actors[1] draw_actor_hp(actor, 0, 0, 96) draw_actor_mp(actor, 0, 32, 96) end def update # self.visible = true if $game_switches[1] == true # 1=interruptor que activa y desactiva el HUD refresh end end class Scene_Map alias hud_main main alias hud_update update alias hud_terminate terminate def main @hud = Window_Hud.new hud_main end def update @hud.update hud_update end def terminate @hud.dispose end end