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게임이야기./RPG 만들기 XP

Cool Edited Status Screen.

by 아방스 2009. 1. 12.
This is a cool edition I have done in the Status screen, so I want to share it.

First, have the Faces script

CODE

def draw_actor_face(actor, x, y)
face = RPG::Cache.character("Faces/" + actor.character_name, actor.character_hue)
fw = face.width
fh = face.height
src_rect = Rect.new(0, 0, fw, fh)
self.contents.blt(x - fw / 23, y - fh, face, src_rect)
end



Make a folder named Faces

Then, In Window_Status, find first this line.

CODE

draw_actor_graphic(@actor, 40, 112)



Change it to.

CODE
draw_actor_face(@actor, 150, 450)


For this, I recommend to have your battler as face. Name the face the same as the character et you are using.

Then, on this lines.

CODE
self.contents.draw_text(320, 48, 80, 32, "Exp")
    self.contents.draw_text(320, 80, 80, 32, "Next Level")
    self.contents.font.color = normal_color
    self.contents.draw_text(320 + 80, 48, 84, 32, @actor.exp_s, 2)
    self.contents.draw_text(320 + 80, 80, 84, 32, @actor.next_rest_exp_s, 2)
    self.contents.font.color = system_color
    self.contents.draw_text(320, 160, 96, 32, "Equipment")
    draw_item_name($data_weapons[@actor.weapon_id], 320 + 16, 208)
    draw_item_name($data_armors[@actor.armor1_id], 320 + 16, 256)
    draw_item_name($data_armors[@actor.armor2_id], 320 + 16, 304)
    draw_item_name($data_armors[@actor.armor3_id], 320 + 16, 352)
    draw_item_name($data_armors[@actor.armor4_id], 320 + 16, 400)



Change it to.
CODE
    self.contents.draw_text(420, 48, 80, 32, "Exp")
    self.contents.draw_text(420, 80, 80, 32, "Next Level")
    self.contents.font.color = normal_color
    self.contents.draw_text(420 + 80, 48, 84, 32, @actor.exp_s, 2)
    self.contents.draw_text(420 + 80, 80, 84, 32, @actor.next_rest_exp_s, 2)
    self.contents.font.color = system_color
    self.contents.draw_text(480, 160, 96, 32, "Equipment")
    draw_item_name($data_weapons[@actor.weapon_id], 420 + 16, 208)
    draw_item_name($data_armors[@actor.armor1_id], 420 + 16, 256)
    draw_item_name($data_armors[@actor.armor2_id], 420 + 16, 304)
    draw_item_name($data_armors[@actor.armor3_id], 420 + 16, 352)
    draw_item_name($data_armors[@actor.armor4_id], 420 + 16, 400)



I hope it will work for you.

If it works, it could look like this.



I don't want to call it script. It's just an edit, that's very cool.

Hope you like it. Credits To Sephirothspawn for the Bars script, wich is seperate to this script.
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