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#==============================================================================
# ■ DeadlyDan_MessageSound v2.0 by DeadlyDan
#------------------------------------------------------------------------------
# Simple "typewriting" style sound when messages are displayed.
#==============================================================================
# Usage:
=begin
Simply change:
MS_SOUND = "Audio/SE/cursor"
To what ever sound file you want, for example:
MS_SOUND = "Audio/SE/cow"
If you want to change how fast it sounds, change
MS_FRAME_INTERVAL = 2
To, for example, if you want longer:
MS_FRAME_INTERVAL = 4
=end
class Window_Message < Window_Selectable
MS_SOUND = "Audio/SE/cursor"
MS_FRAME_INTERVAL = 2
def update_message
loop do
c = @text.slice!(/./m)
case c
when nil
finish_message
break
when "\x00"
new_line
if @line_count >= MAX_LINE
unless @text.empty?
self.pause = true
break
end
end
when "\x01"
@text.sub!(/\[([0-9]+)\]/, "")
contents.font.color = text_color($1.to_i)
next
when "\x02"
@gold_window.refresh
@gold_window.open
when "\x03"
@wait_count = 15
break
when "\x04"
@wait_count = 60
break
when "\x05"
self.pause = true
break
when "\x06"
@line_show_fast = true
when "\x07"
@line_show_fast = false
when "\x08"
@pause_skip = true
else
if ( @line_show_fast == false and @show_fast == false )
if ( Graphics.frame_count > ( @last_ms_sound_frame.to_i + MS_FRAME_INTERVAL ) )
Audio.se_play ( MS_SOUND, 100, 100 )
@last_ms_sound_frame = Graphics.frame_count
end
end
contents.draw_text(@contents_x, @contents_y, 40, WLH, c)
c_width = contents.text_size(c).width
@contents_x += c_width
end
break unless @show_fast or @line_show_fast
end
end
end
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